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Tendi1528
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re: Blackhand

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https://www.youtube.com/watch?v=YD6EYnBCmPk

Vyrtt
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re: Blackhand

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I watched a couple of the eastern oriental guilds' kill vids and then there is midwinter's 2 hours of learning the boss. Looks like a terribly long yet fun fight. Especially with tanks flying all over the place And having to stand in lava.

Badgersmashr
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re: Blackhand

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https://www.youtube.com/watch?v=80_-Ab1_q38

Strategy Deciphered :

  • Phase 1:  Turn Down for What
  • Heavy cds and boss Stationary for Ceiling drops
  • Move for Bombs

 

  • Phase 2:  Tanks yo
  • 5 people go up, looks to be boomkins a ret and a priest
  • Tank is dragged over the Mines for maximum Slaggage
  • If there is no way to void marked for death you stand on him to avoid fucking other people i guess

 

  • Phase 3: How did they get Ragnaros's floor over here all the way from Firelands?
  • Take him to the "corner"
  • Raid stands at side for marked except for marked players who stand to the left of the raid
  • Raid sidesteps after mark goes out to be knocked into the middle (the whole group)
  • Bomb players get out of the Raid.
Vyrtt
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re: Blackhand

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Seems everyone is going with the everyone stack up strat. 

 

Also just a reason to post the only engrish video I've found.

 

https://www.youtube.com/watch?v=1fWZ84r2ur4

Michaelhunt

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re: Blackhand

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Any plans on finishing blackhand on norm this week as a guild?

Vyrtt
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re: Blackhand

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https://www.warcraftlogs.com/reports/WyTFgYX7QfzcA6Kd/#type=damage-taken 

 

Nerf stagger.

Dhaeny
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re: Blackhand fatboss

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fatboss has blackhand up now

 

https://www.youtube.com/watch?v=Hu53D52LslY

Vyrtt
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re: Blackhand

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We did well, I know I messed up at the end there, but I really think that phase 2 boss dps needs to be a little higher. Next time we go in I'll probably be running chi explosion instead of serenity for a bit more damage, but then I'd actually need to be healed. 

Stewieg421
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re: Blackhand

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It seems like to me we might be putting a bit to much priority on the tanks through our actual dps look at these 2 logs.

 

Our logs:

 

https://www.warcraftlogs.com/reports/Z7JWCVgXFmvhd2AG#type=damage-done&target=56

Other log:

https://www.warcraftlogs.com/reports/xrYLZKDvf2XtqkMT#fight=69&type=damage-done&target=661

You can see how their melee doesn't touch it at all and their ranged doesn't really do much aside from some dots and finishing it off, and how the slag bombs are more damage to the tank.

 

It looks like our add clear is okay, again here are some logs to reference.

Ours:

https://www.warcraftlogs.com/reports/Z7JWCVgXFmvhd2AG#type=damage-done&target=55

Theirs:

https://www.warcraftlogs.com/reports/xrYLZKDvf2XtqkMT#fight=69&type=damage-done&target=660

 

Any thoughts?

 

 

 

Michaelhunt

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re: Blackhand

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We are taking entirely too much damage from explosive round.  Our damage was almost double the amount of the other log.  Adds need to be dealt with a lot better imo.  As far as tanks are concerned, I think it would be wise to only switch to them when they are getting high levels of energy (ie 80+) so we can have better uptime on boss and have more time for blocking MFD.  At that point, if kited properly, they will be taking increased damage from the bombs and should be fairly low on health.  Focusing them early seems counter to the fight design.

Vyrtt
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re: Blackhand

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As far as explosive round damage goes that's mostly from being in that phase too long. We get to the point where there's like 12+ mobs on each side and when the team goes up they pretty much clear it, but by the 4th smash it's a bit overwhelming so we can't get them all down before the dot stacks too quickly and there's just too many of them. 

 

Also as far as up team goes, if you can't kill them before falling down just cc them. I would paralyze one but then it would get smacked with something. 

Dhaeny
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re: blackhand

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If we don't dps the tanks then need to be sure they are killed by the bombs.  If you notice in the fatboss video there is no fire on the ground.  When we get as much fire as we had, we cant get to ppl to heal them, and people cant get to the tanks to stand behind them.

Also even when I use spectral guise i take the ticking damage, if that's the same for everyone, should prioritize getting to safety.  

Dhaeny
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re: blackhand

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If i have time I will stare at the logs to try to get a feeling for if we are taking too much damage from explosive rounds.  One thing I had forgotten is that is not avoidable, so no reason to dance around trying to avoid it.  Should make healing easier.

Also fatboss basically said that the damage from the small detonations in phase 1 is small, so if you take a hit to finish a cast, should be ok.  Again I'll look at that logs, but that might make healing and dpsing easier in phase 1

 

Tendi1528
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re: Blackhand

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A big part of it is just people getting used to the fight. It's just our normal progression. We just need each person to consistently do their job such as the up team actually going up and people not gettin one shot. We should get it this week. I think we have some people that are also focusing on those tanks a little too much but we should be fine.

Vyrtt
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re: Re: blackhand

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Dhaeny wrote:

 

Also fatboss basically said that the damage from the small detonations in phase 1 is small, so if you take a hit to finish a cast, should be ok.  Again I'll look at that logs, but that might make healing and dpsing easier in phase 1

 

 The thing about the phase 1 demolition damage is that you take 21k before armor if you're in the center. it's damage is based 12 yards out. So unless you're moving 12 yards away from that circle you're taking damage regardless. Its just weird where people are used to having to move out of small circles but in this case you're stuck taking damage no matter where you are, so it's probably just better to sit there and cast and push the phase quicker. 

 

I also realized that pretty much as long as your back is to a wall where you can get up top in p2 you're going to get up top. Even from across the room. It'll make positioning better and we wont have to drag him as much and can keep the bombs more tightly concentrated for seigemaker damage. 

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